About Tinker to the Moon
Start with a chair on springs and a Moon far out of reach. Launch, earn credits, choose an improvement and fly again. Every attempt helps you build towards something bigger.Build it. Try it. Make it better.
Choose parts in the workshop and see them on your machine. Add wings, fit a balloon or install an engine. Spend your flight earnings on new parts and upgrades, then find out what your changes can do.
Your next flight is an experiment
Launch your invention and take the controls. Steer, use your engine and manage its heat and fuel. Check your flight report, beat your height record and take what you learned back to the workshop.
From a little hop to the Moon
Discover new technology as your campaign progresses: springs, balloons, propellers, jets and rockets. Keep your earned parts as you change your design. Take on optional expeditions, or explore different combinations in the sandbox.
A seaside workshop, an unlikely flying machine, and one more idea to try.