About Mudang
A rite worked with bell and blade. Open the ground at a ruined shrine house and white mourning robes come up over the mossy stones; the deeper the rite runs, the further out the worse things come from.The rite that will not end
There is no final world. Time alone raises the vigor of the wraiths, and the time you last until you fall is your record.Five gods, one per rite
Enshrine the Grand General, the Steward, the Mountain, the Dragon King and the Seven Stars with Merit. Only one of them enters your body in a single rite, so every rite begins with deciding whom to serve tonight.Flooded paddies, dry stone
The ground takes no sides. Standing water halves the step of the Mudang and of the wraiths alike, and dry dust carries them both. Dragging a horde into the mire and leaving by the dry line is a call you make across all six worlds.From mourning robes to the Gate
Thirty-six wraiths come at you in five kinds — the ones that swarm, the ones that cut ahead of you, the ones that throw from a distance, and the Gate that stands in the way. Every world fields a different mix, and the faces change every few minutes.Offerings and the shrine
Offerings lie scattered over the ground, but picking one up is not yet worth anything. You have to carry it to a shrine off-screen and give it over before it counts, and that is what buys a Boon of your own choosing. It is the one growth that opens only by walking the ground.One crow
The three-legged Samjoko circles you from the first second. It pecks at the wraiths, knocks incoming shots out of the air, and grows on the vigor it takes from them.What is in it
- Six worlds — a ruined shrine house · flooded paddies · a frostbitten mountain pass · burial mounds · a black pond · dry stone flats
- 36 wraiths logged in the codex · a different Gate in every world
- Five Mudang, each with a trait of their own
- Five Arms — every one opens an awakened strike at level 10
- Six Relics · four Trances · four crow powers · six Boons
- 47 achievements · 11 languages
Hold out until you fall. Spend the Merit you carried out, and open the ground again.