About Neon Frontline
Neon Frontline is a single-player roguelike deckbuilder built around tactical battles across three contested battlefields.
The old civilization has collapsed, but its tactical terminals, corporate protocols, autonomous machines, and weapon systems are still running among the ruins. Choose a combat squad, cross increasingly unstable sectors, build your deck, and fight for control of three battlefields at once.
CONTROL THREE BATTLEFIELDS

Every battle is fought across the left, center, and right battlefields. At the end of each turn, power is compared separately on all three. Win a battlefield to deal damage to the enemy.
Limited deployment slots force every Unit card to find the right position. Deploy Units, issue Commands, adjust their Power, and grant Barrier to gain the advantage this turn while preserving enough resources for what comes next.
Different enemies can also alter battlefield rules. A safe battlefield may suddenly become a trap, and a single misplaced deployment can disrupt your entire plan.
CHOOSE YOUR SQUAD

Choose from multiple squads, each with different starting attributes, a starting Relic, and a starting deck.
The Command Squad excels at establishing a stable frontline. The Allied Squad relies on the individual strength of its members. The Tactical Squad creates opportunities through deliberate discards and deck cycling.
Your squad defines the beginning of a run, while every choice you make during the expedition determines the tactical system it eventually becomes.
BUILD MORE THAN A DECK

Acquire new Unit and Command cards after battle, then gradually refine your deck's cost curve, power distribution, and tactical synergies.
Collect Relics that reshape the rules of combat and exploration, and use Modifications to permanently alter a card's cost, Power, or effects. The right Modification can become the core of an entire build, while a powerful choice with a drawback may force you to rethink your route.
CROSS THE UNSTABLE ZONES

Advance through randomized routes across three Acts and choose your next destination.
Fight regular enemies and Elites, encounter unusual events in the ruins, buy supplies at shops, recover Relics from chests, or rest, modify, and duplicate cards at campfires. Manage your health, gold, and deck as you prepare for the Boss waiting at the end of each Act.
A BROKEN WORLD THAT REFUSES TO SHUT DOWN

The old civilization is gone, but its systems refuse to stop.
Unattended settlement networks continue to collect old debts. Abandoned corporate facilities still enforce protocols that have long since lost their purpose. Survivors and armed factions fight over scarce resources using whatever technology they can recover. Push deeper into the ruins, make use of everything that still works, and find a way forward before the remaining systems spiral completely out of control.
FEATURES
• Turn-based card battles fought across three simultaneous battlefields
• 100+ Unit and Command cards supporting a wide variety of tactical builds
• Multiple playable squads with distinct starting decks and Relics
• 20+ Modifications that alter energy costs, Power, and card effects
• 90+ Relics that continuously reshape combat and route decisions
• Randomized routes filled with battles, Elites, events, shops, gifts, and campfires
• 40+ different enemies, three Acts that delve progressively deeper into dangerous zones, and a varied roster of Boss encounters