About EZY Virtual TableTop Builder
EZY VTT is a no-code builder for tabletop roleplaying games: build your own game, then play it, all in one place.
Most virtual tabletops force someone else's rules on you. EZY VTT works the other way around: you visually create your own system — character sheets, dice mechanics, combat, inventory, everything your rules need — with no programming and no formulas. Then you invite players to a live 2D or 3D tabletop and run a session where everything is already set up and working.
Any system, built visually
Assemble character sheets block by block: attributes, skills, inventory, trackers, custom widgets — all with drag-and-drop, no code. Configure dice rolls, success conditions, and derived stats through a visual logic editor. Whether you want to recreate a classic system or invent one entirely your own, EZY VTT adapts to your game, not the other way around.
A true 2D/3D tabletop
Switch freely between a classic 2D grid and a full 3D tabletop with dice physics. Build multi-level locations with a working elevator between floors. Draw walls and line of sight, reveal the fog of war as players explore the map, measure distances, drop pings on the map, and hand out notes and images right in the middle of a session.
Deep automation without the busywork
Set up triggers, conditions, and effects visually — damage is applied automatically, statuses expire on schedule, items grant passive bonuses, and NPCs react to combat. As much automation as your table actually needs — while players still roll their own dice.
A living library
Create your own modules from scratch or download modules from other authors and open them in the same visual editor — rework them, expand them, make them your own. Every module is fully editable, and authors can share their work, sell it, or keep it private.
Make your table your own
Create custom dice — with their own materials, symbols, and glow — and custom cursors with trails. Everyone else at the table sees them too, so your character's presence shows in every roll and every movement.
Built for real sessions
Networked multiplayer with game master and player roles, an initiative tracker with multiple styles, a bestiary and NPC builder, shops and item libraries, ambient music and sound effects controlled by the game master, and a full marketplace for sharing modules with the community.
Features
No-code visual builder for sheets and rules
2D and 3D tabletop you can switch between at any time
Multi-level maps with elevator navigation
Fog of war, line of sight, walls
Visual automation and logic graphs
Custom dice and cosmetic cursors, visible to everyone at the table
Bestiary and NPC builder, shops, item libraries
Import, edit, and rework modules from other authors
Live ambient music, sound effects, and playlists
Real-time networked sessions, cross-platform