Price History of Loop 9

Loop 9

A psychological horror game about spotting subtle changes across a looping government office, choosing the right elevator, and deciding whether to trust Dragojlo—the AI coworker who listens, remembers how you treat him, and shapes one of six endings.

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RELEASE DATE:
2026-09-11
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About Loop 9

THE SECOND FLOOR SHOULD NOT REPEAT

It is 2003. Your shift is over, but the government office will not let you leave.

The second floor keeps repeating. Every time you return, something may have changed: a missing object, a chair facing the wrong way, a light flickering when it should not, or something moving through the halls.

Learn what normal looks like. Trust your memory. Then choose the correct elevator.

THE LIT ELEVATOR — something changed. Reset the loop.

THE DARK ELEVATOR — everything is normal. Move forward.

Choose incorrectly, and you return to the beginning.

THE VOICE ON THE PHONE

Dragojlo, a tired coworker from another department, is trapped here too. Talk to him in your own words and ask for help—but decide carefully how much you trust him.

Dragojlo is powered by a language model and responds in character in real time. There are no predefined dialogue trees. He notices kindness, contempt, trust and suspicion, and the relationship you build influences which of six endings awaits you.

Sometimes he helps.

Sometimes he needs you more than you need him.

FEATURES

  • A psychological time-loop horror game built around observation and memory

  • A familiar office that changes through multiple types of visual, environmental and dangerous anomalies

  • A conversational AI character who responds to your own words

  • Elevator decisions where every mistake sends you back to the beginning

  • Six endings shaped by your choices and relationship with Dragojlo

  • Hidden anomalies, persistent progression and Steam achievements

  • English, Serbian, French, German and Russian interface localization

  • Designed for multiple playthroughs

The first loop is clean. Learn what normal looks like.

You may not see normal again.

Internet connection is required for AI conversations.

Legal Notice of Loop 9

Door closing: "Door, Front, Closing, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org. Licensed under CC BY.
Locked door: "Door Locked" by BenjaminNelan of Freesound.org.
Blocked door: "car_door_slam_flat_block_overvecht.wav" by alfonsseelen of Freesound.org. Door opening generated with Adobe Firefly.
Footsteps: "Hard Female Footstep (3)" and "Hard Female Footstep (4)" by OwlStorm (Ashe Kirk / Owlish Media) of Freesound.org.
Phone ring: "Phone Ringing #2" by AUDACITIER of Freesound.org.
Phone pickup: "Phone Pick Up.wav" by MootMcnoodles of Freesound.org.
Mumbling: "Mumbling.wav" by so0rec of Freesound.org.
Pursuer murmur: "Human_Male_Crazy Mumbles_1.wav" by SilentStrikeZ of Freesound.org.
Ambient: "Horror ambient.mp3" by ZHRØ of Freesound.org.
Alternate floor bed: "Street Museum (Dark Ambient BGM)" by ChristmasKrumble666 of Freesound.org.
Pursuer tension: "dynamic space.wav" by mmleys of Freesound.org.
Pursuer despawn: "Magic Spell - Whir, and Boom" by CVLTIV8R of Freesound.org.
Light flicker, flashlight click and typewriter key were generated for this game.

© 2026 Andrija Stanisic. All rights reserved.

SYSTEM REQUIREMENTS

SUPPORTED LANGUAGES

Language Interface Full Audio Subtitles
French
German
English
Russian
Serbian