This Is You

This Is You

A strategy survival game made for beginners, by a beginner indie developer. Try to keep a small village alive in a world where time moves fast. Clear land, build houses and barns, set up fields, plant crops, and manage your resources carefully.

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RELEASE DATE:
2026-02-26
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About

Early Access Roadmap

Release Version (V1)

  • Villager houses and barns

  • Land clearing and building mechanics

  • Resource gathering and management

  • Field creation, crop planting, and harvest cycle

  • Survival-focused gameplay within a time cycle

  • Basic user interface and core game balance

Short-Term Updates

  • Game balance and quality-of-life improvements

  • New crop types and small production variety

  • Improved visual and sound feedback

  • Performance and optimization updates

Long-Term Goals

  • Content that makes village life more dynamic

    • Road construction and interactions with traveling merchants

    • Earning resources by building trade shops

    • Strengthening defense with towers and collecting taxes at city entrances

    • Day and night cycle with supernatural threats

  • More challenging survival scenarios

  • Major updates based on community feedback

Notes;

This roadmap is shared to outline the game’s development direction.
Content and priorities may change based on player feedback and the development process.


About the Game

You try to keep a small village alive in a world where time never stops.
At the start, you only have empty land and limited resources. By clearing areas, you build houses for villagers, barns for animals, open fields, and plant crops. Every building, every cost, and every decision shapes the fate of your village in the next time cycle.

The main goal is not to grow, but to survive.
Resources are never enough, and time never waits. You must carefully balance construction, production, and villagers’ needs. A wrong build or poor spending can put your village at risk in the next cycle.

Village life follows simple but harsh rules.
Land gives nothing if not worked, nothing can be built without clearing, and consumption cannot exist without production. You prepare fields, plant crops, and wait for harvest. All of this moves within the time cycle and forces constant planning.

The game combines a calm village atmosphere with constant pressure.
Expanding is tempting, but not always safe. Sometimes the best choice is not to build more, but to keep what you have alive.

How long your village survives depends entirely on your decisions.

SYSTEM REQUIREMENTS

SUPPORTED LANGUAGES

Language Interface Full Audio Subtitles
Arabic
French
German
Polish
English
Italian
Russian
Turkish
Japanese