Dear Journey... Demo

Dear Journey... Demo

Run your own little travel agency. Plan itineraries with the cards you are dealt. Satisfying traveller moods and needs to help grow your agency’s reputation.

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RELEASE DATE:
2026-02-11
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About

Welcome to Dear Journey…, a wholesome strategy game about planning journeys that resonate with wandering travellers. Each day begins at your little travel agency, where letters arrive from travellers seeking help to plan their journey—or returning with stories of where they’ve been after following your guidance. Some bring rewards, keepsakes, or new tools for your growing archive of cards. Others arrive with requests, moods, and hopes that only you can weave into a satisfying itinerary.

🧭 Daily Rhythm

  • Open the Agency: Review letters from past journeys, collect keepsakes, and unlock new cards.

  • Traveller Requests: Requests from travellers arrive in the mail

  • Pinboard Prep: Equip agency cards on the pinboard to unlock agency bonuses and upgrades.

  • Keepsakes: Unlocked keepsakes can be melded to cards in your decks to unlock further abilities.

  • Build your pocket card deck: Build a toolkit of your most special and useful cards to help you with day to day travel planning.

  • Plan Itineraries: Build hands of activity, location, and special cards to satisfy traveller needs.

  • Watch Journeys Unfold: See your plans play out on beautiful maps, with outcomes directly affecting the reputation of your growing travel agency.

🎭 Travellers & Moods

  • Meet many types of travellers.

  • Each traveller arrives with shifting moods—Excited, Lonely, Burnt‑Out, Dreamy—that change their specific needs and satisfaction thresholds.

  • Traveller quirks, moods, and needs alter the way they must be satisfied every time

🎁 Rewards & Progression

  • Reputation Gauge: Fills with traveller satisfaction, decays with partial fulfilment. Milestones grant rewards of varying rarities.

  • Keepsakes: Souvenirs gifted by satisfied travellers carry both sentimental and mechanical effects.

  • Zone Unlocks: Progress through Polar cliffs, Highland monasteries, Deserts, Riverland ruins, Coastal towns, Urban crossroads, and Lowland train routes.

📌 The Pinboard

Unlocked agency cards equipped on the pinboard unlock and enhance Agency features and abilities. Such features, include, extra redraws, and further card slots to expand play.

 Key Features

  • Run a Travel Agency - Open letters, accept requests, and plan heartfelt journeys each day.

  • Card‑Based Planning - Build itineraries with activity, location, and special cards to satisfy traveller needs.

  • Traveller Types & Moods - Backpackers, Elders, Nomads, and more arrive with shifting moods that change their requests and rewards.

  • Satisfaction System - Match traveller types, moods, and zones to maximise traveller happiness and reputation.

  • Reputation Gauge - Earn milestones, unlock rare agency cards, and open new zones as your reputation grows.

  • Keepsakes & Pocket Cards - Collect sentimental artifacts and tokens gifted by happy travellers and use them strategically.

  • Pinboard - Equip agency cards on the pinboard board to unlock agency bonuses and upgrades.

  • Unlock New Zones - Send travellers to Polar cliffs, Highland monasteries, Desert oases, Riverland ruins, Coastal towns, Urban crossroads, and Lowland train routes.

  • Replayability— Hidden synergies, quirky traveller quirks, and available pocket cards ensure no two journeys feel the same.

Differences between the game and demo

This demo contains a limited number of:

  • Unlockable zones

  • Cards

  • Keepsakes

The demo contains no functionality to save progress

SYSTEM REQUIREMENTS

SUPPORTED LANGUAGES

Language Interface Full Audio Subtitles
English