Greedling: 2D Boss Rush

Greedling: 2D Boss Rush

A silly-but-violent 2D boss rush where a laser-shooting eyeball battles deranged cartoon monsters in bullet-hell chaos. Time your special attacks, recover mid-fight, and survive gory slapstick deaths again and again.

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RELEASE DATE:
2026-01-16

About

HearthWound is a hand-crafted 2D bullet-hell boss rush where every fight is a focused test of timing, pattern mastery, and precision dodging, built by two friends who love designing challenging, expressive boss encounters.

No grinding. No filler. Just you, a wandering eye, and a series of handcrafted battles that reward patience, skill, and stubborn determination.

If you enjoy learning attack patterns, squeezing through pixel-tight dodges, and improving one attempt at a time, HearthWound delivers that satisfying โ€œone more tryโ€ feeling in its purest form.

๐ŸŽฅ Gameplay Preview

These GIFs show the core of HearthWound: readable patterns, clean telegraphs, tight dodges, and expressive boss design.

๐ŸŽฏ What Makes HearthWound Unique

๐Ÿฉธ Handcrafted Multi-Phase Boss Fights

Every boss is manually designed with unique mechanics, clear telegraphs, and escalating pressure phases. No randomness โ€” every pattern is intentional, learnable, and challenging.

โš”๏ธ Bullet-Hell Meets Soulslike Precision

Fast projectiles, tight iframe dodges, punish windows, and high-stakes duels define the combat. Your success comes from reading patterns and reacting with precision, not grinding stats.

๐Ÿ”ฅ Special Attacks & Life Recovery

Your main laser handles constant pressure, but your right-click Special Attack opens burst windows and counterplay moments.
Use Life Gain (R) mid-fight โ€” if you dare. Healing creates openings but exposes you to risk.

๐ŸŽฎ Crisp Readability & Fair Challenge

Clear visuals, distinct rhythms, and intentional pacing help you survive even when the arena overflows with bullets.
If you take a hit, youโ€™ll know exactly why โ€” and how to avoid it next time.

๐Ÿ’› Made by a Tiny Team with Big Passion

HearthWound is built by two indie developers who grew up loving boss fights. Every pattern, sound, and visual cue is crafted with attention and heart.

๐Ÿงช Early Development Roadmap

Weโ€™re actively working on:

  • new bosses with unique mechanics

  • more arenas and pressure phases

  • improved telegraphs and visual clarity

  • better dodging, hitboxes, and i-frames

  • additional movement and combat options

Your feedback directly shapes HearthWoundโ€™s direction โ€” thank you for being part of the journey.

๐ŸŽฎ Controls

Move: WASD
Dodge / Dash: Shift
Attack: Left Mouse
Special Attack: Right Mouse
Life Gain / Recover: R
Pause: Esc

๐Ÿ‘ค Developers

Kaan Kaplan โ€” Programming, Visuals, VFX
Emre IลŸฤฑkgรถr โ€” Game Design, Programming, Audio

Weโ€™re two indie developers building HearthWound one boss at a time.
Thanks for checking it out and supporting our journey.

SYSTEM REQUIREMENTS

SUPPORTED LANGUAGES

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