About
!!! PLEASE DO NOT PURCHASE / 請勿購買 !!!
This version was released in error. Please download the [FREE DEMO] below instead.
此版本為誤發行,目前請勿購買。請改為下載下方的「試玩版」進行體驗。
※Important Notice Regarding the Incorrect Release Date Display※
Dear players,
PLEASE DO NOT PURCHASE. Please download the Demo instead.
Thank you for your interest in our game. We would like to address an issue regarding the release date currently displayed on our store page.
Due to a configuration error in the Steamworks backend, the release date was accidentally set to February 28, 2026, causing the system to incorrectly mark the game as "Released."
Please be advised that the game is still in active development and is not yet ready for launch. We have already contacted Steam Support to reset the application status and correct this display error.
We sincerely apologize for any confusion or inconvenience this may have caused. We will provide a formal update as soon as the official release schedule is confirmed. Thank you for your patience and continued support!
※Introduction※
Performance is combat. Rhythm is the rule.
In a future city built around livestreams, the stage is your battlefield. Under the eyes of billions, every move, every shot, every mistake becomes part of a lethal broadcast controlled by algorithms. This is not just about surviving. It is about staying relevant.
※About This Game※
Welcome to DOPA
Every action is tracked. Every moment is scored.
DOPAis a rhythm driven action game set inside a nonstop, 24/7 survival livestream.
In this future, attention is currency and entertainment is infrastructure. You play as a rising Performer, thrown into a brutal competition where rhythm based combat meets live stage spectacle. Fight to entertain, adapt to the audience, and learn how the system rewards or punishes those it watches.
Combat made for an audience
There is no quiet gameplay here. Every action must land on the beat.
Dodges, gunfire, and abilities are all tied to rhythm and timing. Precision fuels your performance meter. The stage reacts to the music, with lighting, terrain, and hazards shifting mid fight. What looks like danger can become an opportunity if you play it right.
Enemies are part of the show.
The audience decides the outcome.
Encounters scale dynamically based on your performance score and threat level. Play it safe to protect your popularity, or push harder to drive engagement. Every decision you make is reflected in the broadcast.
Popularity is power
When the fight ends, the pressure continues.
Viewer counts, fan donations, sponsor objectives, and online backlash all affect gameplay. Popularity functions like a second health bar. It can save you, or turn against you.
•Rapid fan growth can unlock unique support abilities
•Negative publicity may trigger special enemies designed to target you
You are managing more than a character. You are managing a public identity.
A world built on being watched
DOPA is set in a near future where data matters more than truth.
Move between dazzling stages and decaying backstage spaces. Meet other performers bound to the same system. Make deals, betray allies, and decide how far you are willing to go to stay visible.
Are you using the system, or trapped inside it?
Does the show end in freedom, or in total control?
In this world, visibility is both your greatest weapon and your biggest risk.
※Key Features※
Rhythm driven action combat
Combine the precision of rhythm games with fast paced action combat.
Performance based progression
Improve your combat skills while growing your audience. Fame directly affects gameplay.
Dynamic audience and media system
In game social platforms react to your actions in real time.
Stylized cyberpunk setting
Neon stages, data saturated environments, and virtual idol culture.
Multiple narrative outcomes
Your performance style and public decisions lead to different career paths and endings.
Step onto a stage that never goes dark.
Add DOPAmine Overdrive to your wishlist and prepare to go live.
Will you become another disposable data point,
or the performer who breaks the system?
The broadcast is waiting.