About
Survive. Evolve. Destroy the Unwanted Dungeon.
Unwanted Dungeon is a survivorslike dungeon crawler set in a medieval dark fantasy world where classic ARPG essence meets roguelite replayability. Build unique characters through skill trees and rare loot, explore four floors of semi-procedural dungeons packed with bosses, events, and curses, and carry your progress forward across every run. Each death is an invitation β try a new build, a new character, a new strategy.
Key Features
βοΈ Deep RPG Systems: Skill trees, NPC dialogues, and a loot-driven build system that goes far beyond what survivorslikes usually offer. Every character plays differently depending on how you build them.
πΊοΈ Semi-Procedural Dungeons: Four floors, each with its own boss, randomized rooms, crypts, chests, and quests. Every run brings new layouts, new events, and new curses that shake up your strategy.
π Inventory & Storage: Equip rings, amulets, runes, scrolls, and treasures with different rarity levels. Trade with NPC shops, store items in a shared chest to use across runs and characters, and unlock Entrances to start future runs on deeper floors.
π Old-School Progression, Roguelite Style: Grow your Mastery per character up to level 10, unlocking new abilities and power. Spend Magic Crystals on permanent upgrades for all characters. Your progress carries forward β even when the run doesn't.
π Every Lost Run is a New Idea:Permadeath keeps the tension real, but nothing is wasted. Each run is a chance to try a different build, a new strategy, a character you haven't explored yet. The dungeon changes, and so do you.
Story & Characters
Corvalia trusted Abadiel with its safety. He repaid them with ruin. His collapse birthed a living dungeon β hungry, hostile, and growing. Now the ones he swore to protect are coming for him.
The story unfolds through cinematics at the beginning and end of the game, but what happens in between is up to you.
Choose your character:
π‘οΈ Rebecca, the Explorer: Driven by revenge after losing her wife in the cataclysm. Melee-focused and relentless, her builds range from an aggressive swordmaster to an unyielding tank. She doesn't stop.
πΉ Elias, the Hunter: A wandering merchant who put his trade aside when the dungeon appeared. Part archer, part tactician, he came to help β and his traps and precision make him deadlier than he looks.
π Aaron, the Scholar: Abadiel's naΓ―ve young apprentice with an unshakeable sense of justice. Build him as an arcane spellcaster or a complex combo-driven summoner. His potential is still untested, even by him.

Dev Notes
The idea for Unwanted Dungeon came after a recent playthrough of the classic Diablo 1. Near the end of the game, fully geared and blasting through groups of enemies while tanking Diablo himself, it suddenly felt like a survivorslike, and it was incredibly fun. But just when I was having the most fun⦠the credits rolled.
That was the moment I asked myself: what if Diablo 1 had hordes of enemies, multiple classes, diverse spells, and more freedom to build your character?
That's how Unwanted Dungeon was born.
I hope that somewhere in a dungeon run at 2am, you feel exactly what I felt that night playing Diablo. That's the whole reason this game exists β€οΈ