About
CULT OF THE SONS
A Relentless Psychological Horror Anomaly Game
In a remote manor house in England, a series of murders came to an abrupt end never solved, never explained.
Every trace leads back to this place.
Now you return. Not as a visitor, but as an investigator.
CULT OF THE SONS is a psychological horror game designed to apply constant pressure on the player. It deliberately avoids traditional action mechanics and focuses entirely on perception, memory, and decision-making under stress.
Your objective is simple:
Survive ten rounds. Stop the cult.
CUSTOMIZABLE
We want everyone to have fun.
That's why you can choose whether you want monsters and jump scares before starting the game.
You can also adjust the difficulty level.
Atmosphere and Action
The manor is not a static environment.
Rooms change, objects disappear or reappear in different locations. Sounds, lighting, and details often feel subtly wrong just enough to create doubt.
The game demands careful observation and trust in your own memory. Failure is rarely caused by slow reactions, but by hesitation and uncertainty.
High-Variability Anomaly Gameplay
Every round unfolds differently:
Randomly occurring anomalies
Unpredictable events
Changes that only become apparent after multiple playthroughs
There are no fixed routines and no reliable patterns. What you learn in one round may be useless in the next.
Constant Threat
The house is not empty.
Creatures observe, follow, and react to your behavior. Some are clearly visible, others remain in the background. Not every threat announces itself and not every encounter can be avoided.
Jumpscares are present, but used deliberately and with restraint.
Tactical Glowstick System
The player is given a deliberately limited tool:
Green Glowsticks
Mark seemingly safe areas
Assist with orientation and comparison
Red Glowsticks
Mark suspicious zones
Serve as a personal warning system
If an area is marked inconsistently, the newer marker replaces the previous one.
The system supports perception it does not provide safety.
Difficulty as a Core Design Principle
CULT OF THE SONS is not designed for casual play.
Ten consecutive rounds
Noticeably increasing intensity
Growing psychological pressure
The game is built to provoke mistakes. Progress is achieved through precise observation and self-control, not repetition.
Features
Psychological horror with a strong anomaly focus
Dark, grounded environment
Random events and environmental changes
Pursuing enemies and controlled shock moments
Tactical glowstick marking system
High replay value
For Players Who…Seek demanding horror experiences
Understand and appreciate anomaly-based gameplay
Are willing to engage with slow, sustained psychological pressure